3D Modeling and Animation


29th october, take 2
October 29, 2008, 1:03 pm
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After returning to blender i just whipped up annother apple and plate, however i made it out of an Ico sphere this time not from a cube which was much easier, the stalk i made using the paperclip tutorial, adding a bezier curve and applying a circle too it then making it into a mesh.



29th october
October 29, 2008, 12:20 pm
Filed under: Uncategorized

After doing a good hours work making an apple out of a Normal cube with the proportional editing tool I accidently pressed X without hitting G to move my vertex, then clicked and removed all my work, yes, this program is a complete bitch. REALY needs an *are you sure you want to do this* button that isnt Right under where your mouse is.



22nd october
October 22, 2008, 10:44 am
Filed under: Uncategorized

This week i did the Materials and lights chapter 5 section of the tutorial, this focused on displaying your models in different ways using lighting, shadows and colouring.

I found the applying different tectures to the sphere’s interesting as the combining of the marble texture and the colour of both materials looked very cool, The Halo effect in the Lighting section was quite a simple effect to achive and also looked quality.



Week 4
October 15, 2008, 11:21 am
Filed under: Uncategorized

This week i started the chair tutorial which was quite complicated compared to the other tutorials ive followed, i had to add a bit of my own input to stay on track with it, as in the first step you need to rotate the bezier curve 90 deg on the X axis to stay with the tutorial. the finished product was a bit different in the legs of the chair, but that was due to non specific measurements.

Im not to fond of bezier curves due to the very fidely nature of them, however i eventualy managed to finished the paperclip challenge which took quite alot of extensions of the bezier curve and loads of point rotation manipulation.



Week 3
October 15, 2008, 10:04 am
Filed under: Uncategorized

In week 3 i finished off the salt shaker challenge by adding a 2nd half circle to the bottom of it so it looked like the edges of the bottom face had been rounded.

I then went on to the next part of the tutorial which explained advanced rendering tools which made the Pill model i made earlier look much smoother in render mode.

The mountain tutorial i found quite interested, however once you had moved a mountain once, and then reselected the same point as you did last time you would’nt get the same movement as last time as it didnt move all the points, only a few. This method i could see being very usefull in designing landscape scenery’s.

The challenge for the mountain tutorial was relitively easy to achive, it wasnt identical but was as cloose as i could bother getting it too.



Week 2
October 8, 2008, 10:00 am
Filed under: Uncategorized

On week 2 i worked though with finishing the pill tutorial which focused on extruding a half cirlce then dupliating it and enlarging the other side, while also showing some rendering tools to make your end image look much smoother.

The 2nd image is the challenge at the end of the pill tutorial, i didnt find out how to curve the bottom edges of the salt shaker but i will for this week.



Week 1
October 1, 2008, 10:47 am
Filed under: 3D modeling and animation

In the first lesson i had to create a blog and i downloaded blender onto my laptop, after following the tutorial here : http://mojo.csd.anglia.ac.uk/marie/docs/BlenderCourse-Basics_EN_v1.0.pdf 

i achived a completed house and castle! aswell as starting on the next tutorial to make a pill…